Graphic Adventure

Graj online w graficzne przygodówki typu point and click

  • Pudełko z jutra – Jest rok 1986. Przyszłość właśnie przyszła w kopercie bąbelkowej.
  • Ostatnie kumite – Tylko za zaproszeniem. Bez zasad. Jeden ocalały.
  • Analog
  • Miasto Zadań – Nowy w mieście, z mieczem w dłoni, bez pojęcia, od czego zacząć.
  • Deep Grid – Sieć to też miasto. Przejdź się po niej.
  • Klasą ekonomiczną na Andromedę – Miejsce 47-Z. Zero miejsca na nogi. Trzydzieści tysięcy lat świetlnych do celu.
  • Nocna zmiana – Dostawa w trzydzieści minut lub mniej. Wyjście trwa dłużej.
  • Pierwsza randka
  • Ja, sługa
  • Opowieść wigilijna – 3 duchy. 1 szansa, by to naprawić.
  • Life on Mars
  • Brat Anzelm rusza w świat – W 1347 roku wpadł do studni, a wylądował na autostradzie.
  • Pięć gwiazdek albo klapa – Jeden anonimowy krytyk. Jeden weekend. Jeden bardzo zdenerwowany dyrektor hotelu.
  • Częstotliwość – Sygnał jest słaby. Jej nadzieja – nie.
  • Poplecznik Numer Siedem – Maksimum ryzyka. Minimum krajowe.
  • 1987 – Jedna plotka. Jeden telefon. Dziewięćdziesiąt minut do dzwonka.
  • Jeremy Topper i Świątynia ze Szkła
  • Zatrzaśnięty – Klucz jest w środku. Cała reszta – tutaj.
  • Zagubiony w Tokio
  • Straż Sąsiedzka – Podniesie autobus. Woli naprawić okolicę.
  • Gniazdo Wieloryba Przestworzy – Ujeżdżaj bestie. Okradaj bestie. Postaraj się nie dać połknąć.
  • Sherlock Holmes i szyfr z Grimswold Hall
  • Strych wszystkich epok – Otwórz kufer. Wpadnij w inne stulecie.
  • Gasnące Kryształy – Cztery kryształy gasną. Jeden Rycerz Światła to za mało.
  • Czarnoksiężnik
  • Wiedźma z Wells – Telefon jej padł. Stos ma się świetnie.
  • Mandat do gwiazd – Ktoś musi pilnować przepisów parkingowych w galaktyce.
  • Freed
  • Inspector Brogg – Crime doesn't pay... because money isn't invented yet.
  • The Jet – Eleven years ago he kept a secret. Tonight it has a seat number.
  • The Tourist
  • Deck Nine – The galaxy's great war has a snack bar. He runs it.
  • Stranded – He's a survivalist. She's an art major. Neither has a plan.
  • The Choice
  • Collectibles!
  • By the Sword – Win the crowd. Win your freedom.
  • The Prism Spire
  • The Sphinx Road
  • The Green – No signal. No search party. No way out but through.
  • Beyond – Your crew. Your ship. Your fate.
  • Lop Lodeline and the Landers – They arrived. No one noticed.
  • Cave of the Painted Hands – Deep in the dark, the Old Ones left a message.
  • Along the Nile – Downstream, every town is a page of the kingdom.
  • Atomic Lawn – The future arrived in 1957. It needs mowing.
  • Bazaar Heist
  • Behind the Curtain – Nothing happens on Elm Street. She's about to prove otherwise.
  • Below the Ice – They dug for fossils. They found a door.
  • Blending In – Observe humans. Do not eat the mailman.
  • Bread and Iron
  • Captain for a Day – The crew votes every sunrise. Today it's your turn.
  • Deadline – The story is real. The news site has until midnight to prove it.
  • Down – Nine kilometres down, the dark has been waiting for us.
  • Fault Line – The ground stopped shaking. The city didn't stop falling.
  • Form 7B – The elevator only goes up. The exit was never on the map.
  • Grand Prize: Earth – Represent your planet. Win the round. Try not to get vaporized.
  • Helix – Shrunk to the size of a cell. Lost in the spiral.
  • Here Be Dragons – The Edge of the Map Is Wherever You Stop Drawing
  • Last Call at the Spaceport – Fluent in forty languages, speechless in front of her.
  • Arrivals Hall – Seventy-one years old. First time abroad. No plan.
  • Pitch Perfect Strangers – Forty-eight hours to build a startup. Forty-eight hours to fall.
  • Rebel Signal
  • Roll for Initiative – He wrote the campaign. Now he has to survive it.
  • Sandbox – A perfect world, built for a mind that was never meant to leave.
  • Seven Rooms at the Meridian – Seven suspects. Seven doors. Don't knock on the wrong one.
  • Shapes
  • Shutter – The jungle has one creature nobody has photographed. Yet.
  • Spin Cycle – Forty minutes on the dryer. Nothing else on the schedule.
  • Still Here – Death didn't end his love. It only made protecting her harder.
  • Stray – One city. One vow.
  • Sunlit – In a city with no poverty, somebody is paying the bill.
  • The Builders' Door – Some ruins should stay buried. This one is waking up.
  • The Cabinet – Every leaf, beetle and bird a new question for a world just waking up.
  • The Candle Years – Every spell burns a year of his life. He is already gray.
  • The Cartographer of Veil – To map an alien world, first survive its people.
  • The Days of Dust
  • The Inquisitor – Spells leave fingerprints, if you know how to look.
  • The Janitor – Someone has to sweep the dust off the future.
  • The King's Fool – In a kingdom where laughter is treason, a joke is a weapon.
  • The Arbiter – After the world ended, someone still has to find the killer.
  • The Long Road to Samarkand – One caravan. Three empires. A secret worth more than silk.
  • The Museum of Lost Hours – Everything you ever forgot.
  • The Ninth Vault
  • The Orient Express Affair – Twelve passengers. One body. No one is leaving this train.
  • The Season – One summer to marry well, or be ruined forever.
  • The Sunken Vault – Every door has a trap. Every trap has a price.
  • The Tired Sun – At the end of the world, one walker still keeps the roads.
  • The Rookie
  • Them from the Test Site – Small town. Big bomb. Bigger ants.
  • Three Days of Mud – Woodstock, 1969. Getting there was only the beginning.
  • Tidebound – Every breath she holds is a door into their world.
  • Tidewalker – In the future, every island has a story to trade.
  • Time Hopper
  • Uploaded – Death is optional.
  • Vantage
  • Wrong Turn at Albuquerque – Three thousand miles, one broken radio, zero people who can read a map.
  • The Last Admin – Kept just in case. Today is the case.